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Every number is calculated from game data.Game update of

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Pack-a-Punch
About Pack-a-Punch IV

Settings

Attachments

How it works

CHF barrel and Rapid Fire can each be switched on or off; without CHF the stock barrel is used. The largest allowed magazine is used; belt-fed magazines show as their own variant when you open a gun. Each card names the barrel and magazine.

Some variants have a fixed barrel or Rapid Fire, so that choice may not apply.

Range & aim

The range window DPS is calculated for

DPS over distance
010203040506070 m
How it works

To show how a weapon performs not just up close, the chart does not use only its first damage range. It shows the average damage per second across a range window. Not every distance in that window matters equally, so some parts count more than others. The higher the curve, the more that distance counts.

The presets stand for different situations. The curve can also be shaped freely, or the window set to fixed distances.

Share of headshots in "Mixed DPS" column

How it works

Head: every bullet hits the head. Body: every bullet hits the body, 45 % chest, 40 % belly and 15 % spread over arms and legs. Mixed: the slider sets how many of them land on the head. Neck shots are not considered for now.

Fire rate cap
How it works

Most people cannot click faster than about 350 to 450 RPM. A semi automatic weapon whose full fire rate is above the set value is calculated at the set value. Binary triggers are exempt.

Perks & augments

Perks are always active, augments can be switched off

Damage

Deadshot
Double Tap

Fire rate

Double Tap

Reload

Speed Cola

Reload-adjusted DPS: a full magazine plus the reload after it. Raw DPS: damage while the trigger is held. Perks as set above. Armor and penetration are not included. Pack-a-Punch IV: see “About Pack-a-Punch IV”.